SCG Audio builds production-ready adaptive audio solution packs for Unity and game engines — composed, designed, and implemented by one obsessive ear.
A complete adaptive audio framework — 6-state music system, tension-driven mixing, ambient zones, stingers, and a full demo scene. Drop-in, no middleware required.
The Wwise edition — state machine, RTPC-driven tension, snapshot mixing, for teams already on middleware pipelines.
A standardized commissioning workflow — structured briefs, reference matching, and managed delivery. Early consultations are open.
Great game audio shouldn't require a full audio team. It should ship in the box.
I'm Umi — composer, sound designer, and audio implementer…
From solution packs to a full commissioning platform — audio infrastructure for every team size.
Today: adaptive audio packs you can ship with. Next: more genres. Then: standardized custom-music commissioning…
Extract audio from Akai S900 / S1000 / S3000 sampler CD-ROMs to WAV — and auto-rejoin split mono files into stereo.
macOS 13+ · Apple Silicon · 482 KB
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